Some Useful Blender Tips

Some Blender tips and tricks that I’ve built up over my short time, so saving them here so I don’t forget them :D
This will keep being updated as I think of them.

Circular Array

This used to be a weird, complicated thing about parenting empties with offset origins, etc.
Now, we just get a circle with verticies where you want them, then use Geometry nodes to instance whatever you want onto it.
So EZ now!

Edit View: Local coords

shift + numpad 1,7,3, etc aligns view to object LOCAL coords instead of global!!!!
This is super useful if you’ve rotated the object away from norms.
e.g. You have a cube, you rotate it to align with something else, but then you want to do some modelling on a face of it but pressing the 1,3,7 combos now don’t line up. shift + 1,3,7 will align to local coords so you can!

Quick Geometry Nodes Displace setup

The below nodes plug into the Offset socket of the “Set Position” node.

Basic displacement geometry nodes setup Basic displacement geometry nodes setup Basic displacement geometry nodes setup
Basic displacement geometry nodes setup

Geometry nodes weirdness

Quick procedural wood setup

No example, but just a noise texture with some distortion stretched on one axis, include bump map, usually based on the same noise texture.

Tags: blender